Yes, I’ve been gone for a long time. I’ve had a lot of things going on for the last several months so sadly I haven’t been able to dedicate as much time as I would have liked to blogging. Thankfully it’s mostly out of the way, so I can get back to writing.
So a lot of things have come and passed since I last wrote, and although I wanted to cover them at the time, I feel as if many of those topics were best left discussed when they were more relevant. In any case, one thing that has stuck out since the beginning of my venture into the Smash community has been the topic of defensive play, or rather, the overwhelming disdain for it. This is something I’ve found especially interesting because it’s certainly not something limited to Smash alone, and not even competitive videogames, but rather, it seems to span out to the sporting world as well. So the obvious question is, why do so many people dislike defensive play? Read the rest of this entry
There are a lot of things that make us nervous, nerves are a thing every one of us has had to deal with at some point in our lives, and still have to deal with. For a lot of new and even veteran players, nerves are something they find to be a very significant hindrance to their performance. You see the question posted on boards all the time, “how do I overcome nervousness?” after players fall apart in a tournament setting, and the answer is that you sort of don’t. The key to “overcoming” nerves, if you will, is understanding what nervousness means in the first place and why it’s actually not a bad thing.
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In light of recent events, I felt it was important to stress to newer players, as well as even veterans who may not understand, the importance of adhering to the rulesets ordained by competition organizers. The most important reason you are doing this is not to appease those in charge, but in the interest of facilitating fair competition for all your fellow competitors.
In an obvious attempt to land myself a permanent place on Juggleguy’s shitlist (kappa), I bring you a quick and easy guide on how to learn the technique of wobbling in pretty much just a single practice session. Sign up for just $60 to find out the secret!
In all seriousness, it’s pretty easy to get down if you just follow this specific training technique.
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I like to think about things, that fact is probably why I ended up starting up this blog in the first place, to have an outlet for my thoughts. One idea I’ve always entertained was the skill set behind a good smasher, akin to what you’d find in something like Madden player stats or an RPG. Ultimately, I streamlined all the skills required into key traits of a player. There are many fine details regarding what makes a great player, but far more often than not, they will trace back to the following traits.
Well, I did my good deed with a non contentious article, I think that’s about enough of that for now. Since I’m full of opinions (and myself), I felt I couldn’t wait to get back into the swing of stirring up discussion with more of the thoughts that go in in my head. Now there’s this notion among the Smash community that Melee’s nature as a competitive game was a case of sheer dumb luck, a coincidence of many mechanics conveniently fitting together to make, as was described in the very famous documentary, a “beautiful accident”. I’m here to refute that idea, because in my view at least, there are far too many breadcrumbs of evidence leading in the opposite direction.
Shifting gears from last week which ended up causing way more discussion than I ever expected, I feel like discussing something which I can’t imagine causing any controversy, but I feel is very important nonetheless. The issue is injury prevention through proper technique, as well as maintaining the health of your hands/wrists both directly and indirectly.
Before I start, I should probably answer the question of why I didn’t set up shop on a site like Smashboards where there are lots of people who actually might care to read. Thing is, I could, and I’ve at least been around long enough and done enough there that I could have it sorted it relatively quickly, but here’s the reason in a nutshell: I won’t be able to say what I want.
All these bigger Smash sites are now more concerned with an image more palatable to a wider, general audience, tiptoeing around any sort of potential controversy caused by certain opinions and content. This is fine, but the beauty of the Smash scene now is that it has outgrown the Smashboards hub and left the nest. This means we can be out and about doing our own thing, while still going home and minding our table manners. Point is, I can talk all the shit I want, and it’s my platform to do so.
Now onto the subject of Leffen…