Yes, I’ve been gone for a long time. I’ve had a lot of things going on for the last several months so sadly I haven’t been able to dedicate as much time as I would have liked to blogging. Thankfully it’s mostly out of the way, so I can get back to writing.
So a lot of things have come and passed since I last wrote, and although I wanted to cover them at the time, I feel as if many of those topics were best left discussed when they were more relevant. In any case, one thing that has stuck out since the beginning of my venture into the Smash community has been the topic of defensive play, or rather, the overwhelming disdain for it. This is something I’ve found especially interesting because it’s certainly not something limited to Smash alone, and not even competitive videogames, but rather, it seems to span out to the sporting world as well. So the obvious question is, why do so many people dislike defensive play? Read the rest of this entry
There are a lot of things that make us nervous, nerves are a thing every one of us has had to deal with at some point in our lives, and still have to deal with. For a lot of new and even veteran players, nerves are something they find to be a very significant hindrance to their performance. You see the question posted on boards all the time, “how do I overcome nervousness?” after players fall apart in a tournament setting, and the answer is that you sort of don’t. The key to “overcoming” nerves, if you will, is understanding what nervousness means in the first place and why it’s actually not a bad thing.
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Yeah that’s right, I said it. Flying in the face of conventional opinions regarding Diddy Kong and his power as a character, I’m going to lay out why Diddy makes Smash 4 a far more enjoyable experience for me than if he were absent/weaker.
In light of recent events, I felt it was important to stress to newer players, as well as even veterans who may not understand, the importance of adhering to the rulesets ordained by competition organizers. The most important reason you are doing this is not to appease those in charge, but in the interest of facilitating fair competition for all your fellow competitors.
I like to think about things, that fact is probably why I ended up starting up this blog in the first place, to have an outlet for my thoughts. One idea I’ve always entertained was the skill set behind a good smasher, akin to what you’d find in something like Madden player stats or an RPG. Ultimately, I streamlined all the skills required into key traits of a player. There are many fine details regarding what makes a great player, but far more often than not, they will trace back to the following traits.
Shifting gears from last week which ended up causing way more discussion than I ever expected, I feel like discussing something which I can’t imagine causing any controversy, but I feel is very important nonetheless. The issue is injury prevention through proper technique, as well as maintaining the health of your hands/wrists both directly and indirectly.
A while ago, this would have been an entry explaining why Melee players haven’t been happy with the new games, but I think that’s been explained about a thousand times now. It may not have always been in the best of ways, but the general sentiment is probably clear enough to most members of the community. Instead, I’ve decided to focus on a different issue, a notion among gaming communities which, to me, is a large part of why I have very little respect for their opinions in general. It took a supreme level of antagonism towards the competitive Melee community to really shake them out of it, but in general, the way gaming corporations conduct business (which isn’t really a slight against them, since it’s what they need to do) has created this absurd idea that whenever there’s a new entry into a franchise, everybody needs to move on.
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