Monthly Archives: March 2015
So, believe it or not, I try to follow the feedback on my articles in my idle time. The most noteworthy thing I picked up on outside of the opinions on article content was opinions on the themes used.
My first theme had people complaining about the darkness of the background contrasted by the brightness of the text, making it stressful on the eyes to read. It was mentioned enough for me to change it, since I don’t want people’s eyes falling out just to read whatever it is I have to say. Recently, I’ve noticed a few complaints about the fixed width of the second theme I used being a chore to deal with on higher resolution displays, so I’ve decided to change it to what you currently see. Sadly on the platform I’m using I’m stuck to the theme selection offered by WordPress, so I have to hope that the theme I’m using now is to everyone’s satisfaction.
If there are issues, let me know and I’ll try to figure out one that will work fine, but this one seems to address all complaints I’ve ever received. Thanks for reading my blog! More content to come soon.
Yeah that’s right, I said it. Flying in the face of conventional opinions regarding Diddy Kong and his power as a character, I’m going to lay out why Diddy makes Smash 4 a far more enjoyable experience for me than if he were absent/weaker.
So there’s a new gaming related YouTube show hosted by the Indie Dev team of Fundamental Frameworks. There’s a pretty strong chance I’ll be working with them in the near future, they’re very sharp guys when it comes to the details of game design. Here’s the first episode discussing AAA games, The Order 1886, Bloodborne and more. Check it out! Hopefully you’ll enjoy it enough to subscribe, I would definitely recommend it.